Initial 3D Modeling for Video Games in Blender
Universidad Católica de Córdoba

Initial 3D Modeling for Video Games in Blender
External

Offered through the Faculty of Continuing Education (FJS), this 3 month course focuses on the practical creation of game-ready 3D assets using Blender. It is designed for beginners and aspiring game developers who want to learn how to model efficiently for interactive environments.

Students will explore the full asset creation pipeline: from base mesh modeling and digital sculpting to retopology, UV mapping, texture baking, PBR texturing, and animation basics. The course also addresses optimization techniques and industry-relevant workflows, with a strong focus on building real-time-ready models for engines like Unity and Unreal.

By the end of the course, students will have produced several game-ready assets and developed a solid foundation in 3D production.

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